WebIt's very possible that you were one level when weaken.js executed, and a different level when grow.js or hack.js started running. If this happens, then either grow or hack is going to execute faster than you anticipated in your initial scheduling, throwing off the balance of the whole thing. WebMar 30, 2024 · The second priority is to schedule "flexihack" workers. We try to schedule these backwards in the targets list, focusing on the highest growth servers first. I found the task of balancing grow and hack calls tedious, so my flexihack worker calls grow and hack adaptively (when the available money drops below 95% of max, grow is called).
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WebApr 3, 2024 · hack_delay: time to sleep before initiating hack; target: the server to target for the hack; targeted-grow.js. Targets a specific server to grow after an initial delay decided by hack-manager.js. Takes three arguments: threads: number of threads to use on grow, calculated to double the servers money; grow_delay: time to sleep before initiating grow bleach pv
hack() Netscript Function — Bitburner 2.1.0 documentation - Read …
WebSep 9, 2024 · In Bitburner, you only need to worry about up to 5 ports to crack open a server depending on its difficulty and everything else is just basically given to you in time or purchased from the darkweb as you progress in the game. ... I recommend much later creating separate weaken/grow/hack scripts to be automated by a larger master … WebWeaken takes ~4 times the time of hack, and grow ~3 times. There might be servers where these figures aren't even remotely accurate. ° Grow has a bigger effect on security level than hacking, and a failed hack doesn't change sec at all. ° Sec affects the following: Chance to hack, money taken if successful, money percentage grown, and the ... WebDec 28, 2024 · Auto self server hack/weaken/grow worm "BUNGAWORM" bleach qc supply